![]() Position a starbase strategically and you can get a good amount of potential trade income that way. Consumer Benefits converts trade into energy and consumer goods at a 4:2:1 ratio (so 1 trade value is worth 0.5 energy and 0.25 consumer goods) while Marketplace of Ideas does the same, but for Unity. Wealth Creation is always available and converts trade into energy at a 1:1 ratio. Each trade post expands the trade collection hyperlane range by 1, so 6 of them means all systems with a 6 jump radius will have their trade value collected by that starbase. How trade converts to resources depends on your Trade Policy. One trick to generating a lot of trade value early game-ish is to set up a starbase specifically with trade posts. Generally the EN gain per job is higher with generator districts that with trade, but like Codex said, trade can be configured to generate unity or consumer goods as well. As said before, we're not yet ready to reveal anything about when Le Guin is coming out, only that it's a long time away and we have many more topics to cover before then. Private Military Companies Civic should give Trade Value from Soldiers : r/Stellaris by vitreddit Private Military Companies Civic should give Trade Value from Soldiers I was looking at Pharma State and how it gives +4 Trade Value from Medical Workers and I think PMC should do the same but for Soldiers. Today we're going to continue talking about the 2.2 'Le Guin' update, on the topic of Trade Value and Trade Routes. If you can sustain the CG needs and if you have enaugh population it will be better, but generator disctrict are the way to go early to mid game To expand further: City districts by default only give you 1 clerk job (unless you get a perk in prosperity traditions), while generator districts give you 2 jobs. Hello everyone and welcome to another Stellaris development diary. ![]() Also these buildings, and the pops, require consumer goods. Originally posted by C0DEx:Trade Value buildings use a lot of clerk jobs to produce the trade value, so you need a higher population.
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